Script tauremoval: Difference between revisions

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(Added KV from the FGD)
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{{this is a|point entity|cut=1|game=Half-Life 2 series|name=script_tauremoval}} It was meant to be used for a cut [[weapon_gauss|Tau Cannon]] removal sequence in the [[Highway 17]] chapter. The entity no longer exists in retail Half-Life 2, although it is still defined in the FGD.
{{this is a|point entity|cut=1|game=Half-Life 2 series|name=script_tauremoval}} It was meant to be used for a cut [[weapon_gauss|Tau Cannon]] removal sequence in the [[Highway 17]] chapter. The entity no longer exists in retail Half-Life 2, although it is still defined in the FGD.
==Keyvalues==
{{KV Targetname}}
{{KV Parentname}}
{{KV Angles}}
{{KV|Vortigaunt to use|intn=vortigaunt|target_destination}}
==Inputs==
{{I|StartScript|Start the script.}}
{{I|RemoveTau|Start removing the Tau cannon now.}}

Revision as of 05:18, 28 September 2025

Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

script_tauremoval is a cut point entity available in Half-Life 2 series Half-Life 2 series. It was meant to be used for a cut Tau Cannon removal sequence in the Highway 17 chapter. The entity no longer exists in retail Half-Life 2, although it is still defined in the FGD.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Vortigaunt to use (vortigaunt) <targetname>

Inputs

StartScript
Start the script.
RemoveTau
Start removing the Tau cannon now.