Bmortar (Black Mesa): Difference between revisions
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Bug:There are a bunch of bugs related to save load:
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m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
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Represented by class <code>CBMortar</code>. | Represented by class <code>CBMortar</code>. | ||
{{bug|There are a bunch of bugs related to save load: | {{bug|hidetested=1|There are a bunch of bugs related to save load: | ||
* Particles disappear after save load. | * Particles disappear after save load. | ||
* It will explode immediately after landing if not landed before save load. | * It will explode immediately after landing if not landed before save load. | ||
* It will never explode if landed didn't explode before save load (still can be exploded by damage from explosion). | * It will never explode if landed didn't explode before save load (still can be exploded by damage from explosion). | ||
* The lighting from such bomb disappears, this happens if [[origin]] of the entity is not in screen space (this bug not related to save load). | * The lighting from such bomb disappears, this happens if [[origin]] of the entity is not in screen space (this bug not related to save load). | ||
}} | |||
==Dedicated [[ConVars]]== | ==Dedicated [[ConVars]]== | ||
{{varcom|start}} | {{varcom|start}} |
Revision as of 07:23, 20 May 2025

bmortar
is a model entity available in Black Mesa. It is a gonarch's bomb that exploads that explodes shortly after landing to ground. The damage at the epicenter of the explosion causes huge damage to player, it doesn't huge damage if player is located at a short distance from the epicenter of the explosion. It can be detonated in air using a weapon or any other source of damage, but after landing, it is immune to bullet damage (still can be exploded by damage from explosion). There is no cvars related to this entity (needs confirm). All inputs and outputs are same as CBaseAnimating.
Represented by class CBMortar
.

- Particles disappear after save load.
- It will explode immediately after landing if not landed before save load.
- It will never explode if landed didn't explode before save load (still can be exploded by damage from explosion).
- The lighting from such bomb disappears, this happens if origin of the entity is not in screen space (this bug not related to save load).
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_gonarch_mortar_rotation_speed_X | 12 | Float | Bomb rotation speed at X axis. |
sk_gonarch_mortar_rotation_speed_Y | 12 | Float | Bomb rotation speed at Y axis. |