Prop soccer ball: Difference between revisions

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{{this is a|model entity|name=prop_soccer_ball|game=Team Fortress 2}} It is used to spawn a soccer ball.
{{this is a|model entity|name=prop_soccer_ball|game=Team Fortress 2}} It is used to spawn a soccer ball.


==Keyvalues==
== Keyvalues ==
{{KV Targetname}}
{{KV Model}}
{{KV|Trigger Name|intn=trigger_name|string|The name of the trigger(s) to try and touch.}}
{{KV|Trigger Name|intn=trigger_name|string|The name of the trigger(s) to try and touch.}}


[[Category:Prop entities|soccer ball]]
[[Category:Prop entities|soccer ball]]

Revision as of 07:00, 25 May 2025

C++ Class hierarchy
CPropSoccerBall
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
C++ tf_props.cpp

prop_soccer_ball is a model entity available in Team Fortress 2 Team Fortress 2. It is used to spawn a soccer ball.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)

Trigger Name (trigger_name) <string>
The name of the trigger(s) to try and touch.