Prop soccer ball: Difference between revisions
		
		
		
		
		
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| m (Classifying as model entity) | No edit summary | ||
| Line 2: | Line 2: | ||
| {{this is a|model entity|name=prop_soccer_ball|game=Team Fortress 2}} It is used to spawn a soccer ball. | {{this is a|model entity|name=prop_soccer_ball|game=Team Fortress 2}} It is used to spawn a soccer ball. | ||
| ==Keyvalues== | == Keyvalues == | ||
| {{KV Targetname}} | |||
| {{KV Model}} | |||
| {{KV|Trigger Name|intn=trigger_name|string|The name of the trigger(s) to try and touch.}} | {{KV|Trigger Name|intn=trigger_name|string|The name of the trigger(s) to try and touch.}} | ||
| [[Category:Prop entities|soccer ball]] | [[Category:Prop entities|soccer ball]] | ||
Revision as of 07:00, 25 May 2025
|  Class hierarchy | 
|---|
| CPropSoccerBall | 
|  tf_props.cpp | 
prop_soccer_ball  is a   model entity  available in  Team Fortress 2. It is used to spawn a soccer ball.
 Team Fortress 2. It is used to spawn a soccer ball.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
- Trigger Name (trigger_name) <string>
- The name of the trigger(s) to try and touch.