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Firetarget: Difference between revisions

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<code>firetarget env_sprite</code> - toggles [[env_sprite]]s on/off as they have left-over use function which is officially still used in certain {{hls|2}} maps and targetted by {{ent|multi_manager}}.
<code>firetarget env_sprite</code> - toggles [[env_sprite]]s on/off as they have left-over use function which is officially still used in certain {{hls|2}} maps and targetted by {{ent|multi_manager}}.


<code>firetarget button</code> - assuming button is name of a func_button this command will press it
<code>firetarget button</code> - assuming button is name of a [[func_button]] this command will press it


It prints messages to console about what is being fired if at least {{cmd|developer|2}} is set.
It prints messages to console about what is being fired if at least {{cmd|developer|2}} is set.

Revision as of 09:20, 21 June 2025

firetarget is a console command available in all Source Source games. This command calls an entity's Use function with use type USE_TOGGLE. It represents the way GoldSrc entities communicate.

Syntax

Syntax: firetarget <targetname or classname>

Not providing an argument is equivalent to !picker. !activator / !caller / !self target the player issuing the command.


Examples

firetarget env_sprite - toggles env_sprites on/off as they have left-over use function which is officially still used in certain Half-Life: Source Half-Life: Source maps and targetted by multi_manager.

firetarget button - assuming button is name of a func_button this command will press it

It prints messages to console about what is being fired if at least developer 2 is set.


Note.pngNote:Use input seems to use outputID property of an event as use type, which means that the first parsed output in currect game session will actually be type USE_ON, second one will be USE_SET and the rest will be USE_TOGGLE (mind that map menu backgrounds is the place where first output in the current game session will be parsed) Use input fired via ent_fire will always be USE_OFF because ent_fire sets outputID of an IO event to 0.

See also