Template:I FuncMoveLinear: Difference between revisions

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{{I|SetPosition|param=float|Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (''move direction * move distance'').}}
{{I|SetPosition|param=float|Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (''move direction * move distance'').}}
{{I|SetSpeed|param=float|Set the speed and update immediately.}}
{{I|SetSpeed|param=float|Set the speed and update immediately.}}
{{I|TeleportToTarget|param=targetname|Teleport to the origin of a given entity.|only={{l4d2}}}}
{{#ifeq:{{{l4d2}}}|0||{{I|TeleportToTarget|param=targetname|Teleport to the origin of a given entity.|only={{l4d2}}}}
{{I|ResetPosition|param=float|Set a new start position, parameter relative to wherever the current one is. {{todo|Parameter might actually be optional?}}|only={{l4d2}}}}<noinclude>
{{I|ResetPosition|param=float|Set a new start position, parameter relative to wherever the current one is. {{todo|Parameter might actually be optional?}}|only={{l4d2}}}}}}<noinclude>
[[Category:Input Templates|FuncMoveLinear]]
[[Category:Input Templates|FuncMoveLinear]]
</noinclude>
</noinclude>

Latest revision as of 06:43, 9 May 2025

FuncMoveLinear:

Open
Move the brush to the end position (starting position + (move direction * move distance)).
Close
Move the brush to the starting position.
SetPosition <float>
Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
SetSpeed <float>
Set the speed and update immediately.
TeleportToTarget <targetname> (only in Left 4 Dead 2)
Teleport to the origin of a given entity.
ResetPosition <float> (only in Left 4 Dead 2)
Set a new start position, parameter relative to wherever the current one is.
Todo: Parameter might actually be optional?