Func ladderendpoint: Difference between revisions
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Note:This entity is functional only if in the given game func_useableladder is also functional
Risk of Confusion:This is a point entity despite the name starting with func_ (which is usually used for brush entities).
(obsolete) |
(deprecated by func_usableladder alone makes no sense considering this entity spawns func_useableladder in the first place lel) |
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{{Obsolete|entity=1|replacement={{ent|func_useableladder}}}} | {{Obsolete|entity=1|replacement = using {{ent|func_useableladder}} directly}} | ||
{{CD|CFuncLadderEndPoint|file1=func_ladder_endpoint.cpp}} | {{CD|CFuncLadderEndPoint|file1=func_ladder_endpoint.cpp}} | ||
{{This is a|point entity|name=func_ladderendpoint}} | {{This is a|point entity|name=func_ladderendpoint}} | ||
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== See also == | == See also == | ||
* [[Working | * [[Working ladders]] |
Latest revision as of 16:13, 4 May 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: using func_useableladder directly.
It has since been deprecated by: using func_useableladder directly.
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CFuncLadderEndPoint |
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func_ladderendpoint
is a point entity available in all Source games.
It is used by making two of these entities pointing at each other using the target
keyvalue representing two points between which func_useableladder will be created at level activation time and afterward these two entities are deleted. It's better to use func_useableladder directly instead. This was left in only for backwards-compatibility!
To be valid, a full-sized player hull traced between the start and end points must not be obstructed at level activation time (warning should be left in console if this is not followed).


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Other (target) <targetname>
- A ladder goes between any two func_ladderendpoints pointing at each other.