Dod location: Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs)  (Actually, it shouldn't have that at all, since it's only in DoD) | SirYodaJedi (talk | contribs)  No edit summary | ||
| Line 10: | Line 10: | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV|Name of this location|intn=location_name|string|Name of the current location that appears ingame. Can be either a regular string or a reference to a localization string.}} | {{KV|Name of this location|intn=location_name|string|Name of the current location that appears ingame. Can be either a regular string or a reference to a localization string.}} | ||
Revision as of 02:02, 5 May 2025
|  Class hierarchy | 
|---|
| CDODLocation | 
|  dod/dod_location.cpp | 
dod_location  is a   point entity  available in  Day of Defeat: Source.
 Day of Defeat: Source.
Entity description
A way of naming a particular area within a map. If a player puts %l (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in its place.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Name of this location (location_name) <string>
- Name of the current location that appears ingame. Can be either a regular string or a reference to a localization string.
