Talk:Prop detail: Difference between revisions
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Can you give some examples for "model detail props"? Debris? Grass? I think this is pretty important for people who want to perhaps put extra grass(?) in their levels. --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 08:46, 23 February 2011 (UTC) | Can you give some examples for "model detail props"? Debris? Grass? I think this is pretty important for people who want to perhaps put extra grass(?) in their levels. --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 08:46, 23 February 2011 (UTC) | ||
== | == Usage == | ||
What is actually required to use this ? When I try using this with some model it just show error model in compiled map. And why does the page show detailOrientation keyvalue? This is always supposed to be using model right ? --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 13:36, 1 May 2025 (PDT) | What is actually required to use this ? When I try using this with some model it just show error model in compiled map. And why does the page show detailOrientation keyvalue? This is always supposed to be using model right ? --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 13:36, 1 May 2025 (PDT) | ||
:I see a warning <code>Detail prop model models/props_foliage/flower_barrel.mdl is using vertex-lit materials! It must use unlit materials!</code> --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 13:42, 1 May 2025 (PDT) | :I see a warning <code>Detail prop model models/props_foliage/flower_barrel.mdl is using vertex-lit materials! It must use unlit materials!</code> --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 13:42, 1 May 2025 (PDT) | ||
:I've never been able to get it to work myself. As for why this page has detailOrientation, that's because [https://github.com/ValveSoftware/source-sdk-2013/blob/0565403b153dfcde602f6f58d8f4d13483696a13/src/utils/vbsp/detailobjects.cpp#L913 said KV is in fact, parsed]. Does it do anything? Who knows. Perhaps detail sprites used to be individual VMTs (kinda like the clientside grass in cs 1.6) instead of an atlas for all sprites?<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 14:45, 1 May 2025 (PDT) |
Latest revision as of 14:45, 1 May 2025
Can you give some examples for "model detail props"? Debris? Grass? I think this is pretty important for people who want to perhaps put extra grass(?) in their levels. --MossyBucket (formerly Andreasen) 08:46, 23 February 2011 (UTC)
Usage
What is actually required to use this ? When I try using this with some model it just show error model in compiled map. And why does the page show detailOrientation keyvalue? This is always supposed to be using model right ? --Nescius (talk) 13:36, 1 May 2025 (PDT)
- I see a warning
Detail prop model models/props_foliage/flower_barrel.mdl is using vertex-lit materials! It must use unlit materials!
--Nescius (talk) 13:42, 1 May 2025 (PDT) - I've never been able to get it to work myself. As for why this page has detailOrientation, that's because said KV is in fact, parsed. Does it do anything? Who knows. Perhaps detail sprites used to be individual VMTs (kinda like the clientside grass in cs 1.6) instead of an atlas for all sprites?
— SirYodaJedi (talk) 14:45, 1 May 2025 (PDT)