Updateitem2: Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs)  (Why) | m (Classifying as model entity) | ||
| Line 1: | Line 1: | ||
| {{CD|CPortal_Dinosaur|file1=portal_radio.cpp}} | {{CD|CPortal_Dinosaur|file1=portal_radio.cpp}} | ||
| {{ent not in fgd|nolink=1|because=it can only be configured through code}} | {{ent not in fgd|nolink=1|because=it can only be configured through code}} | ||
| {{this is a| | {{this is a|model entity|game=Portal|name=updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer. | ||
| == See also == | == See also == | ||
| * {{ent|updateitem1}} | * {{ent|updateitem1}} | ||
| * {{ent|prop_physics}} | * {{ent|prop_physics}} | ||
Latest revision as of 04:35, 19 May 2025
|  Class hierarchy | 
|---|
| CPortal_Dinosaur | 
|  portal_radio.cpp | 

updateitem2  is a   model entity  available in  Portal. It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an updateitem1, where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.
 Portal. It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an updateitem1, where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.