Env rain (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (There needs to be a cs GoldSrc template) |
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{{CD|CWeather|goldsrc=triggers.cpp|base=CBaseTrigger}} | {{CD|CWeather|goldsrc=triggers.cpp|base=CBaseTrigger}} | ||
{{this is a|point entity|name=env_rain|engine=GoldSrc|game=Counter-Strike|game1=Day of Defeat}} This entity is used to create raining weather effect. | {{this is a|point entity|name=env_rain|engine=GoldSrc|game=Counter-Strike|game1=Counter-Strike: Condition Zero|game2=Condition Zero Deleted Scenes|game3=Day of Defeat}} This entity is used to create raining weather effect. | ||
{{altnames|game={{cs}}{{czero}}{{czeror}}|name1=func_rain|name2=env_snow|name3=func_snow}} | |||
== Key values == | == Key values == |
Revision as of 17:07, 24 April 2025
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CWeather |
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env_rain
is a point entity available in Counter-Strike,
Counter-Strike: Condition Zero,
Condition Zero Deleted Scenes, and
Day of Defeat.

- The {{{game2}}} parameter is inconsistent with the name defined by the {{Condition Zero Deleted Scenes}} template. This can most likely be fixed by setting the value of the {{{game2}}} parameter to Condition Zero Deleted Scenes.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity is used to create raining weather effect.
Key values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Drip Speed (m_dripSpeed) <integer>
- Drip Speed of the Rain.
- Drip Width (m_dripSize) <integer>
- Drip Size of the Rain.
- Drip Brightness (m_brightness) <integer>
- Drip Brightness (1 - 255)
- Drip Color (R G B) (rendercolor) <color255>
- Drip color.
- Number of drips (per update) (m_burstSize) <integer>
- Number of drips, if 0, no updates; all the beams will appear as soon as it's created.
- Time between updates (m_flUpdateTime) <string>
- Time between drip updates.
- Drip Sprite (texturee) <sprite>
- Drip Sprite texture.
Flags
- Start off : [1]
Categories:
- Point entities
- Non-internal Counter-Strike entities
- Counter-Strike entities
- Counter-Strike point entities
- Non-internal Counter-Strike: Condition Zero entities
- Counter-Strike: Condition Zero entities
- Counter-Strike: Condition Zero point entities
- Condition Zero Deleted Scenes entities
- Condition Zero Deleted Scenes point entities
- Non-internal Day of Defeat entities
- Day of Defeat entities
- Day of Defeat point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- This is a template errors
- GoldSrc