ReGameDLL CS: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) (Created page with "{{DISPLAYTITLE:ReGameDLL_CS}} {{stub}} '''ReGameDLL_CS''' is a reverse-engineered server DLL for {{cs|2}} and {{czero|2}}. == External links == * [https://github.com/rehlds/ReGameDLL_CS GitHub repository] * [https://rehlds.dev/docs/regamedll-cs/ Documentation page]") |
SirYodaJedi (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:ReGameDLL_CS}} | {{DISPLAYTITLE:ReGameDLL_CS}} | ||
{{stub}} | {{stub}} | ||
'''ReGameDLL_CS''' is a reverse-engineered server DLL for {{cs|2}} and {{czero|2}}. | '''ReGameDLL_CS''' is a reverse-engineered server DLL for {{cs|2}} and {{czero|2}}, using debug symbols from the Linux binaries. It aims to provide improved stability, increased security, and extended functionality. | ||
== External links == | == External links == | ||
* [https://github.com/rehlds/ReGameDLL_CS GitHub repository] | * [https://github.com/rehlds/ReGameDLL_CS GitHub repository] | ||
* [https://rehlds.dev/docs/regamedll-cs/ Documentation page] | * [https://rehlds.dev/docs/regamedll-cs/ Documentation page] |
Revision as of 11:37, 2 May 2025
ReGameDLL_CS is a reverse-engineered server DLL for Counter-Strike and
Counter-Strike: Condition Zero, using debug symbols from the Linux binaries. It aims to provide improved stability, increased security, and extended functionality.