Env entity igniter: Difference between revisions
Jump to navigation
Jump to search
AltNames: This entity is also tied to
Left 4 Dead 2 it is not an altname and env_entity_igniter internally only initiates the igniting by creating entityflame which also doesn't anymore have lifetime keyvalue and Ignite input.
m (→Inputs: Substituted IO templates) |
(confusing stuff) |
||
Line 1: | Line 1: | ||
{{LanguageBar}} | {{LanguageBar}} | ||
{{CD|CEntityFlame|file1=1}} | |||
{{CD|CEnvEntityIgniter|file1=1|game={{l4d2|since}}}} | |||
{{ | {{This is a|point entity|name=env_entity_igniter}} It catches a target entity on fire. If the target is an animating model, it will have flame [[sprite]]s attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs. | ||
{{altnames|name1=entityflame|misc=Since {{l4d2|2}} it is not an altname and <kbd>env_entity_igniter</kbd> internally only initiates the igniting by creating <kbd>entityflame</kbd> which also doesn't anymore have lifetime keyvalue and Ignite input.}} | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV|Entity to ignite|intn=target|target_destination|Name of the entity to catch on fire.}} | {{KV|Entity to ignite|intn=target|target_destination|Name of the entity to catch on fire.}} | ||
{{KV|Lifetime in seconds|intn=lifetime|float|Duration of flames.}} | {{KV|Lifetime in seconds|intn=lifetime|float|Duration of flames.}} | ||
==Inputs== | ==Inputs== | ||
{{I|Ignite|Ignite the target entity.}} | {{I|Ignite|Ignite the target entity.}} |
Revision as of 20:02, 24 April 2025
![]() |
---|
CEntityFlame |
![]() |
![]() |
---|
(in all games since ![]() |
CEnvEntityIgniter |
![]() |
env_entity_igniter
is a point entity available in all Source games. It catches a target entity on fire. If the target is an animating model, it will have flame sprites attached to its skeleton. Otherwise the target will emit particle flame puffs.

entityflame
. Since 
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Entity to ignite (target) <targetname>
- Name of the entity to catch on fire.
- Lifetime in seconds (lifetime) <float>
- Duration of flames.
Inputs
- Ignite
- Ignite the target entity.