Trigger relay (GoldSrc): Difference between revisions
		
		
		
		
		
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 Confirm:In 
 Quake, any trigger entity can be used as a relay. Confirm if this behavior still exists in GoldSrc.
		
	
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{{tabsBar|main=hls|base=trigger_relay}}  | {{tabsBar|main=hls|base=trigger_relay}}  | ||
{{this is a|point entity|name=trigger_relay|engine=GoldSrc|sprite=1}} This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target.  | {{this is a|point entity|name=trigger_relay|engine=GoldSrc|sprite=1}} This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target, and can apply a delay when a delay isn't normally available.  | ||
{{confirm|In {{quake|2}}, ''any'' trigger entity can be used as a relay. Confirm if this behavior still exists in GoldSrc.}}  | {{confirm|In {{quake|2}}, ''any'' trigger entity can be used as a relay. Confirm if this behavior still exists in GoldSrc.}}  | ||
{{clr}}  | {{clr}}  | ||
Revision as of 08:26, 21 April 2025

trigger_relay  is a   point entity  available in all 
 GoldSrc games. This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target, and can apply a delay when a delay isn't normally available.
Keyvalues
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Target (target) <targetname>
 - The targetname of an entity this entity will trigger when activated.
 
- Delay before trigger (delay) <integer>
 - Delay in seconds before firing the targeted entity.
 
- Killtarget (killtarget) <targetname>
 - Entity to remove when activated.
 
- Trigger State (triggerstate) <integer choices>
 - 
- 0 - Off
 - 1 - On
 - 2 - Toggle
 
 
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Flags
- Remove On fire : [1]