The Ship Single Player: Creating Chapters: Difference between revisions
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Intro/outro maps only need a map command. | Intro/outro maps only need a map command. | ||
==cfg\The-Ship-Chapter-#.sav== | ==cfg\The-Ship-Chapter-#.sav== | ||
Intro/outro maps do not need one of these. | |||
The "mission" key corresponds to one more than the number of missions preceding the target mission in <code>scripts\sp\mission_obj.txt</code>. | The "mission" key corresponds to one more than the number of missions preceding the target mission in <code>scripts\sp\mission_obj.txt</code>. | ||
==SAVE\chapter#.tga== | ==SAVE\chapter#.tga== |
Revision as of 22:46, 21 November 2006
cfg\chapter#.cfg
Intro/outro maps only need a map command.
cfg\The-Ship-Chapter-#.sav
Intro/outro maps do not need one of these.
The "mission" key corresponds to one more than the number of missions preceding the target mission in scripts\sp\mission_obj.txt
.
SAVE\chapter#.tga
This image should be scaled to 256x128 from 152x86.
materials\vgui\chapters\chapter#.vmt & materials\vgui\chapters\chapter#.vtf
The texture should be 256x128 with the 152x86 image embedded at the top left.
resource\MODDIR_english.txt (and other languages)
The chapter name should go in here with the string name as MODDIR_Chapter#_Title