Targetname (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (→Player Events: correct terminology is "triggered") |
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== Player Events == | == Player Events == | ||
Any entity with the following targetnames will | Any entity with the following targetnames will triggered when that event occurs. | ||
* <code>game_playerdie</code> - Fires every time a {{ent|player}} dies. The player who died is the activator. | * <code>game_playerdie</code> - Fires every time a {{ent|player}} dies. The player who died is the activator. | ||
* <code>game_playerkill</code> - Fires every time a {{ent|player}} kills another player, the killer is the activator. | * <code>game_playerkill</code> - Fires every time a {{ent|player}} kills another player, the killer is the activator. |
Revision as of 06:33, 21 April 2025
A targetname (also known simply as Name) is the name of an entity. A targetname is not required for an entity to exist, but generally must be present for an entity to be a target or killtarget of another entity.
Player Events
Any entity with the following targetnames will triggered when that event occurs.
game_playerdie
- Fires every time a player dies. The player who died is the activator.game_playerkill
- Fires every time a player kills another player, the killer is the activator.game_playerjoin
- Fires every time a player joins the game in multiplayer, the joining player is the activator.game_playerspawn
- Fires every time a player spawns, with the spawning player as the activator.game_playerleave
- Fires every time a player leaves the game, the player that is leaving is the activator.