Prop under floor button: Difference between revisions
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[[File:Underground button.jpg|thumb|The Old Aperture style button.]] | [[File:Underground button.jpg|thumb|The Old Aperture style button.]] | ||
{{this is a| | {{this is a|model entity|game=Portal 2|name=prop_under_floor_button}} | ||
It is a floor button which is activated by a player or objects, for use in the underground test chambers. It has the exact same function as [[prop_floor_button]], but with a different model and sound. | It is a floor button which is activated by a player or objects, for use in the underground test chambers. It has the exact same function as [[prop_floor_button]], but with a different model and sound. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}} | {{KV|SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}} | ||
{{KV Parentname}} | {{KV Parentname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
==Inputs== | ==Inputs== | ||
{{I Parentname}} | {{I Parentname}} | ||
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{{O|OnPressed|Called when the button has been pressed.}} | {{O|OnPressed|Called when the button has been pressed.}} | ||
{{O|OnUnPressed|Called when the button has been unpressed.}} | {{O|OnUnPressed|Called when the button has been unpressed.}} | ||
== See also == | == See also == |
Revision as of 02:28, 6 June 2025
prop_under_floor_button
is a model entity available in Portal 2.
It is a floor button which is activated by a player or objects, for use in the underground test chambers. It has the exact same function as prop_floor_button, but with a different model and sound.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- SuppressAnimSounds ([todo internal name (i)]) <boolean> !FGD
- Prevent the button from playing any sounds.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
Outputs
- OnPressed
- Called when the button has been pressed.
- OnUnPressed
- Called when the button has been unpressed.