$casttextureshadows: Difference between revisions
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{{this is a|QC command|name=$casttextureshadows|since=Source 2007}} | |||
Only applicable for [[static prop]]s. Indicates to [[VRAD]] that the model should cast texture-based shadows from the alpha channel of the {{cmd|$basetexture}} of materials with {{cmd|$alphatest}} or {{cmd|$translucent}}, or {{only|{{gmod}}}} the {{cmd|%alphatexture}} of any material. | |||
== Syntax == | == Syntax == | ||
$casttextureshadows | $casttextureshadows | ||
Revision as of 09:31, 3 April 2025
$casttextureshadows is a QC command available in all
Source games since
Source 2007.
Only applicable for static props. Indicates to VRAD that the model should cast texture-based shadows from the alpha channel of the $basetexture of materials with $alphatest or $translucent, or (only in
) the %alphatexture of any material.
Syntax
$casttextureshadows