CompileTeam: Difference between revisions
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SirYodaJedi (talk | contribs) m (SirYodaJedi moved page %CompileTeam to CompileTeam: move to prevent external links from being eaten) |
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{{subpage|[[Material map compile flags]]}} | {{subpage|[[Material map compile flags]]}}{{DISPLAYTITLE:%CompileTeam}} | ||
{{l4ds|since}} | {{l4ds|since}} | ||
Compiles the texture to only affect a specific team. For example, the climb texture is a ladder that only lets infected climb up it.<br> | Compiles the texture to only affect a specific team. For example, the climb texture is a ladder that only lets infected climb up it.<br> |
Revision as of 17:30, 24 March 2025
(in all games since )
Compiles the texture to only affect a specific team. For example, the climb texture is a ladder that only lets infected climb up it.
However, making a texture visible to only one team requires Proxies. As seen in the example below.
Example:
UnlitGeneric { $basetexture "tools\climb" $additive 1 "%compileTeam" 2 "%compilepassbullets" 1 "%compileladder" 1 $proxRange 0.0 $proxTeam 1.0 $one 1.0 Proxies { PlayerTeam { team 3 //Note: "%compileTeam" and this "team" use different numbers. Because that's just how it is coded. resultVar $proxTeam } Subtract { srcVar1 $one srcVar2 $proxRange resultVar $alpha } Multiply { srcVar1 $alpha srcVar2 $proxTeam resultVar $alpha } TextureScroll { texturescrollvar $baseTextureTransform texturescrollrate 1 texturescrollangle 90.00 } } }