RESIZEINFO: Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{code|.resizeinfo}} files are created by xwad when converting a non-power-of-two WAD texture. These are used by Hammer's Convert WAD to VMT... tool to correct the UV coordinates when editing the map to use the converted a power-of-two VTF. If absent, the tool assumes that the VTF texture is the same resolution as the original WAD texture. {{todo|Provide a set of RESIZEINFO files for {{hls}}; it doesn't come with them by default.}} == Syntax == RESIZEINFO files...") |
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RESIZEINFO files are plaintext, containing two [[integer]]s representing the original WAD texture's width and height, separated by a space. For example, if the original texture was a 48x96 door, the resulting RESIZEINFO would look like so: | RESIZEINFO files are plaintext, containing two [[integer]]s representing the original WAD texture's width and height, separated by a space. For example, if the original texture was a 48x96 door, the resulting RESIZEINFO would look like so: | ||
{{codeblock|48 96}} | {{codeblock|48 96}} | ||
== See also == | |||
* [[xwad]] | |||
* [[Convert WAD to VMT...]] | |||
[[category:file formats]] | [[category:file formats]] | ||
[[category:plain text formats]] | [[category:plain text formats]] |
Latest revision as of 08:36, 15 March 2025
.resizeinfo files are created by xwad when converting a non-power-of-two WAD texture. These are used by Hammer's Convert WAD to VMT... tool to correct the UV coordinates when editing the map to use the converted a power-of-two VTF. If absent, the tool assumes that the VTF texture is the same resolution as the original WAD texture.
Syntax
RESIZEINFO files are plaintext, containing two integers representing the original WAD texture's width and height, separated by a space. For example, if the original texture was a 48x96 door, the resulting RESIZEINFO would look like so: