User talk:Orsell: Difference between revisions
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[[User:MarvinG|MarvinG]] ([[User talk:MarvinG|talk]]) 13:35, 26 January, 2025 (CEST) | [[User:MarvinG|MarvinG]] ([[User talk:MarvinG|talk]]) 13:35, 26 January, 2025 (CEST) | ||
No problem! Apparently, a few people in the P2 community have known about this fix for some time, but weird nobody has yet put it on this page. Honestly I didn't know this page existed until the same day I made the edit. Some maps on the P2 workshop do utilize this fix for their map like this [https://steamcommunity.com/sharedfiles/filedetails/?id=3405433192 one map by MoistSkittles.] Technically, this is my first ever page edit too on the VDC, talk message too, even though I use it tons for documentation. There are always just few things out there I have noticed are a little outdated, so I might do some more edits in the future. I plan to add more to the page when I test out what still works. So far I've managed to get [[path_track]]s, [[scripted_scene]]s, and [[logic_choreographed_scene]] entities to work. But of course, as mentioned before on the page, the face movements won't work out of the box and will need manual adjustments. I plan to fix the weird movement issue directly in a [https://github.com/OrsellGaming/P2SourceModPlusPlus Source Engine plugin I am making for Portal 2 SourceMods] that will contain other QoL things for Portal 2 mods. | |||
[[User:Orsell|Orsell]] ([[User talk:Orsell|talk]]) 02:02, 31 January 2025 (PST) |
Revision as of 03:03, 31 January 2025

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Porting humanoids to Portal 2
I could genuinely kiss you for saying how to fix the buggy walking of generic_actor.
Now I can finally make my maps feel more alive!
MarvinG (talk) 13:35, 26 January, 2025 (CEST)
No problem! Apparently, a few people in the P2 community have known about this fix for some time, but weird nobody has yet put it on this page. Honestly I didn't know this page existed until the same day I made the edit. Some maps on the P2 workshop do utilize this fix for their map like this one map by MoistSkittles. Technically, this is my first ever page edit too on the VDC, talk message too, even though I use it tons for documentation. There are always just few things out there I have noticed are a little outdated, so I might do some more edits in the future. I plan to add more to the page when I test out what still works. So far I've managed to get path_tracks, scripted_scenes, and logic_choreographed_scene entities to work. But of course, as mentioned before on the page, the face movements won't work out of the box and will need manual adjustments. I plan to fix the weird movement issue directly in a Source Engine plugin I am making for Portal 2 SourceMods that will contain other QoL things for Portal 2 mods.