SetTextureFrameIndex(): Difference between revisions
Jump to navigation
Jump to search
Confirm:Does this work on models and sprites?
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) m (SirYodaJedi moved page SetTextureFrameIndex to SetTextureFrameIndex(): consistency with other function pages) |
(No difference)
|
Revision as of 13:29, 6 May 2025
SetTextureFrameIndex is a C++ function available for the CBaseEntity class in all Source games. It takes one input, an integer. It sets the texture frame of all materials with the ToggleTexture to the specified integer.
In most games, only env_texturetoggle uses this function. Half-Life: Source uses this function to indicate whether health stations and HEV chargers have juice left or not.
Todo: Example code (perhaps by re-implementing func_wall's texture toggling from GoldSrc?)
