Template talk:KV BreakableBrush: Difference between revisions
		
		
		
		
		
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| The propdata description says it will override strength and material type. I just tested this and it doesn't override material type in {{css}}. I think someone should test in other games before changing the template though, as it may be different in other games | The propdata description says it will override strength and material type. I just tested this and it doesn't override material type in {{css}}. I think someone should test in other games before changing the template though, as it may be different in other games. --[[User:Sirhephaestus|Sirhephaestus]] ([[User talk:Sirhephaestus|talk]]) 06:29, 28 November 2024 (PST) | ||
| Edit: Upon further testing propdata overrides the sound when damaged (if a sound is defined, otherwise it uses the material type sound), but not the break sound or the gibs it produces. | Edit: Upon further testing propdata overrides the sound when damaged (if a sound is defined, otherwise it uses the material type sound), but not the break sound or the gibs it produces. | ||
Latest revision as of 10:00, 28 November 2024
The propdata description says it will override strength and material type. I just tested this and it doesn't override material type in  . I think someone should test in other games before changing the template though, as it may be different in other games. --Sirhephaestus (talk) 06:29, 28 November 2024 (PST)
. I think someone should test in other games before changing the template though, as it may be different in other games. --Sirhephaestus (talk) 06:29, 28 November 2024 (PST)
Edit: Upon further testing propdata overrides the sound when damaged (if a sound is defined, otherwise it uses the material type sound), but not the break sound or the gibs it produces.