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Half Life 2 Background Maps: Difference between revisions

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m (Added background02.)
m (Added background03 along with minor changes.)
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===background01===
===background01===
The plaza from <code>d1_trainstation_02</code>. The breencasts do not play.
The plaza from the start of the game. (<code>[[Half-Life_2_map_reference#d1_trainstation_02|d1_trainstation_02]]</code>)


<gallery mode=nolines widths=400px heights=400px>
<gallery mode=nolines widths=400px heights=400px>
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===background02===
===background02===
The outside from <code>d1_canals_06</code>.
The outside from the start of [[Water Hazard]]. (<code>[[Half-Life_2_map_reference#d1_canals_06|d1_canals_06]]</code>)


<gallery mode=nolines widths=400px heights=400px>
<gallery mode=nolines widths=400px heights=400px>
Hl2 background02 main.png
Hl2 background02 main.png
</gallery>
===background03===
The rooftop where [[Npc monk|Father Grigori]] gives you the shotgun. (<code>[[Half-Life_2_map_reference#d1_town_02|d1_town_02]]</code>)
<gallery mode=nolines widths=400px heights=400px>
Hl2 background03 main.png
</gallery>
</gallery>

Revision as of 15:06, 26 November 2024

Info-red.png
Spoiler Warning
Some information on this page may contain plot spoilers. Continue reading at your own risk.

Half Life 2's background maps usually:

  1. Contain a small snippet of a map from the campaign.
  2. Have a point_viewcontrol entity used to lock the players view.


In the order commonly seen, here is every Half-Life 2 Half-Life 2 background map:

background01

The plaza from the start of the game. (d1_trainstation_02)


background02

The outside from the start of Water Hazard. (d1_canals_06)


background03

The rooftop where Father Grigori gives you the shotgun. (d1_town_02)