Weapon physcannon: Difference between revisions

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==Flags==
==Flags==


*'''Start Constrained'''
* 1 : Start Constrained
:Prevents the model from moving. Off by default.
:Prevents the model from moving. Off by default.
* 2 : Start without grab functionality


==Inputs==
==Inputs==


* {{i targetname}}
* {{i targetname}}
* '''EnableGrab'''
: Enable the grab functionality


==Outputs==
==Outputs==

Revision as of 19:37, 12 July 2005

Template:Wrongtitle

Entity Description

Hammerphyscannon.jpg

A gravity gun, used to manipulate physics objects in the game world. Like all weapon entities, it follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, the player spawns with a gravity gun by default.

Keyvalues

Flags

  • 1 : Start Constrained
Prevents the model from moving. Off by default.
  • 2 : Start without grab functionality

Inputs

  • EnableGrab
Enable the grab functionality

Outputs

  • Weapon:
OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.