Weapon physcannon: Difference between revisions
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==Flags== | ==Flags== | ||
* | * 1 : Start Constrained | ||
:Prevents the model from moving. Off by default. | :Prevents the model from moving. Off by default. | ||
* 2 : Start without grab functionality | |||
==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
* '''EnableGrab''' | |||
: Enable the grab functionality | |||
==Outputs== | ==Outputs== |
Revision as of 19:37, 12 July 2005
Entity Description
A gravity gun, used to manipulate physics objects in the game world. Like all weapon entities, it follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, the player spawns with a gravity gun by default.
Keyvalues
Flags
- 1 : Start Constrained
- Prevents the model from moving. Off by default.
- 2 : Start without grab functionality
Inputs
- EnableGrab
- Enable the grab functionality
Outputs
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.