Template:BasicWeapon: Difference between revisions
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==Inputs== | ==Inputs== | ||
{{ | {{I|HideWeapon|If this weapon is being held, hide the worldmodel and/or viewmodel via {{ent|EF_NODRAW}}. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.|nofgd=1}} | ||
==Outputs== | ==Outputs== | ||
{{ | {{O|OnNPCPickup|Fires when an [[NPC]] picks up this weapon. {{activator|NPC.}}}} | ||
{{ | {{O|OnPlayerUse|Fires when the player [[+use]]s this weapon. {{PlAct}}}} | ||
{{ | {{O|OnPlayerPickup|Fires when a player picks up this weapon. {{PlAct}}}} | ||
{{ | {{O|OnCacheInteraction|Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, [[weapon_physcannon|Physcannon]] pickup, Physcannon punt.}} |
Latest revision as of 21:35, 19 April 2025
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.