Template:I BaseCombatCharacter: Difference between revisions
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----</noinclude>{{minititle|CBaseCombatCharacter}} | ----</noinclude>{{minititle|CBaseCombatCharacter}} | ||
{{IO|KilledNPC|nofgd=1|Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.}} | {{IO|KilledNPC|nofgd=1|Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.}} | ||
{{IO|physdamagescale|param=float|Scales | {{IO|physdamagescale|param=float|Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.}} |
Revision as of 10:01, 25 September 2024
CBaseCombatCharacter:
- KilledNPC !FGD
- Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
- physdamagescale <float>
- Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.