User:Pinsplash/Datamaps: Difference between revisions
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Datamaps list every statically-defined (so, almost all) [[keyvalues]], [[inputs]], and [[outputs]] for every entity that the engine has access to. Anything with a datadesc. [[Flags]] are done in a rather different fashion, so some flag-related variables may be included for entities, but flags themselves work solely from the {{ent|spawnflags}} keyvalue. <code>spawnflags</code> is then used internally to do the functions of flags. | Datamaps list every statically-defined (so, almost all) [[keyvalues]], [[inputs]], and [[outputs]] for every entity that the engine has access to. Anything with a datadesc. [[Flags]] are done in a rather different fashion, so some flag-related variables may be included for entities, but flags themselves work solely from the {{ent|spawnflags}} keyvalue. <code>spawnflags</code> is then used internally to do the functions of flags. | ||
Revision as of 17:43, 22 September 2024
Retrieved with the sm_dump_datamaps
command from SourceMod.
- Alien Swarm July 16, 2018
- Half-Life 2 July 16, 2018
- HL2 Episodic July 18, 2018 (episode 1 and 2 are identical, by datamaps.)
- Left 4 Dead July 18, 2018
- Left 4 Dead 2 July 18, 2018
- Portal July 18, 2018
- Portal 2 July 16, 2018 (this one is actually from a modded Portal 2, and was not done through SourceMod which doesn't run on Portal 2. Thanks to User:Practical Problems for this one.)
- Team Fortress 2 July 18, 2018
- 2013 SDK July 18, 2018 (Multiplayer and Singleplayer are identical, by datamaps.)
- Counter-Strike: Source July 7, 2014
- Counter-Strike: Global Offensive December 27, 2017
Datamaps list every statically-defined (so, almost all) keyvalues, inputs, and outputs for every entity that the engine has access to. Anything with a datadesc. Flags are done in a rather different fashion, so some flag-related variables may be included for entities, but flags themselves work solely from the spawnflags keyvalue. spawnflags
is then used internally to do the functions of flags.