Template:KV Shadow/strings: Difference between revisions
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(Added Croatian) |
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| number = 13 | | number = 13 | ||
| en = 13 | | en = 13 | ||
| hr = 13 | |||
| zh = 13 | | zh = 13 | ||
}} | }} | ||
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|DisableShadowsDesc={{#switch:{{Language}} | |DisableShadowsDesc={{#switch:{{Language}} | ||
|#default=Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping. | |#default=Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping. | ||
|hr=Sprječava stvaranje jeftinih sjena renderiranja u teksturu ili sjena karte svjetla ako je entitet prop_static. Ne utječe na mapiranje sjene. | |||
|zh=防止该实体生成廉价的渲染到纹理的阴影,或如果实体是 prop_static 的光照贴图阴影。不影响影子映射。 | |zh=防止该实体生成廉价的渲染到纹理的阴影,或如果实体是 prop_static 的光照贴图阴影。不影响影子映射。 | ||
}} | }} | ||
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|DisableReceiveShadowsDesc={{#switch:{{Language}} | |DisableReceiveShadowsDesc={{#switch:{{Language}} | ||
|#default=Prevent the entity from receiving dynamic shadows on itself. | |#default=Prevent the entity from receiving dynamic shadows on itself. | ||
|hr=Spriječite da entitet dobije dinamičke sjene na sebi. | |||
|zh=防止该实体接收动态阴影。 | |zh=防止该实体接收动态阴影。 | ||
}} | }} | ||
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|ShadowCastDistDesc={{#switch:{{Language}} | |ShadowCastDistDesc={{#switch:{{Language}} | ||
|#default=Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity. | |#default=Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity. | ||
|hr=Postavlja koliko daleko entitet baca dinamičke sjene. 0 znači zadanu udaljenost od entiteta shadow_control. | |||
|zh=设置实体投射动态阴影的距离。0 表示从 shadow_control 实体开始的默认距离。 | |zh=设置实体投射动态阴影的距离。0 表示从 shadow_control 实体开始的默认距离。 | ||
}} | }} | ||
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|DisableShadowDepthDesc={{#switch:{{Language}} | |DisableShadowDepthDesc={{#switch:{{Language}} | ||
|#default=Used to disable rendering into shadow depth (for projected textures) for this entity. | |#default=Used to disable rendering into shadow depth (for projected textures) for this entity. | ||
|hr=Koristi se za onemogućavanje iscrtavanja u dubinu sjene (za projicirane teksture) za ovaj entitet. | |||
|zh=用于禁用此实体的阴影深度(用于投影纹理)的渲染。 | |zh=用于禁用此实体的阴影深度(用于投影纹理)的渲染。 | ||
}} | }} | ||
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|DisableFlashlightDesc={{#switch:{{Language}} | |DisableFlashlightDesc={{#switch:{{Language}} | ||
|#default=Used to disable projected texture lighting and shadows on this entity. | |#default=Used to disable projected texture lighting and shadows on this entity. | ||
|hr=Koristi se za onemogućavanje osvjetljenja projicirane teksture i sjena na ovom entitetu. | |||
|zh=用于禁用此实体的投影纹理照明和阴影。 | |zh=用于禁用此实体的投影纹理照明和阴影。 | ||
}} | }} | ||
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|ProjTexCacheDesc={{#switch:{{Language}} | |ProjTexCacheDesc={{#switch:{{Language}} | ||
|#default=Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead. | |#default=Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead. | ||
|hr=Koristi se za nagovještavanje projiciranog sustava teksture je li dovoljno spremiti volumen sjene ovog entiteta u predmemoriju ili umjesto toga prisilno prikazati svaki okvir. | |||
|zh=用于提示投影纹理系统缓存此实体的阴影体积是否足够,或改为强制每帧渲染。 | |zh=用于提示投影纹理系统缓存此实体的阴影体积是否足够,或改为强制每帧渲染。 | ||
}} | }} | ||
|Choices={{#switch:{{Language}} | |Choices={{#switch:{{Language}} | ||
|#default=Choices | |#default=Choices | ||
|hr=Izbori | |||
|zh=选项 | |zh=选项 | ||
}} | }} | ||
|Default={{#switch:{{Language}} | |Default={{#switch:{{Language}} | ||
|#default=Default | |#default=Default | ||
|hr=Zadano | |||
|zh=默认 | |zh=默认 | ||
}} | }} | ||
|NoCache={{#switch:{{Language}} | |NoCache={{#switch:{{Language}} | ||
|#default=No cache - render every frame | |#default=No cache - render every frame | ||
|hr=No cache - prikazati svaki kadar | |||
|zh=无缓存 - 每帧渲染 | |zh=无缓存 - 每帧渲染 | ||
}} | }} | ||
|CacheOnce={{#switch:{{Language}} | |CacheOnce={{#switch:{{Language}} | ||
|#default=Cache it - render only once | |#default=Cache it - render only once | ||
|hr=Cache it - renderirajte samo jednom | |||
|zh=缓存 - 只渲染一次 | |zh=缓存 - 只渲染一次 | ||
}} | }} | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 04:16, 31 October 2024
Number of strings:13
Approximate status of translation:
100%
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Approximate status of translation:



- Shadow
- Disable Shadows
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Shadow Depth
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- Choices
- Default
- No cache - render every frame
- Cache it - render only once