Template:KV Shadow/strings: Difference between revisions

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(Added Croatian)
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| number = 13
| number = 13
| en = 13
| en = 13
| hr = 13
| zh = 13
| zh = 13
}}
}}
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|DisableShadowsDesc={{#switch:{{Language}}
|DisableShadowsDesc={{#switch:{{Language}}
     |#default=Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
     |#default=Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
    |hr=Sprječava stvaranje jeftinih sjena renderiranja u teksturu ili sjena karte svjetla ako je entitet prop_static. Ne utječe na mapiranje sjene.
     |zh=防止该实体生成廉价的渲染到纹理的阴影,或如果实体是 prop_static 的光照贴图阴影。不影响影子映射。
     |zh=防止该实体生成廉价的渲染到纹理的阴影,或如果实体是 prop_static 的光照贴图阴影。不影响影子映射。
     }}
     }}
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|DisableReceiveShadowsDesc={{#switch:{{Language}}
|DisableReceiveShadowsDesc={{#switch:{{Language}}
     |#default=Prevent the entity from receiving dynamic shadows on itself.
     |#default=Prevent the entity from receiving dynamic shadows on itself.
    |hr=Spriječite da entitet dobije dinamičke sjene na sebi.
     |zh=防止该实体接收动态阴影。
     |zh=防止该实体接收动态阴影。
     }}
     }}
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|ShadowCastDistDesc={{#switch:{{Language}}
|ShadowCastDistDesc={{#switch:{{Language}}
     |#default=Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
     |#default=Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
    |hr=Postavlja koliko daleko entitet baca dinamičke sjene. 0 znači zadanu udaljenost od entiteta shadow_control.
     |zh=设置实体投射动态阴影的距离。0 表示从 shadow_control 实体开始的默认距离。
     |zh=设置实体投射动态阴影的距离。0 表示从 shadow_control 实体开始的默认距离。
     }}
     }}
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|DisableShadowDepthDesc={{#switch:{{Language}}
|DisableShadowDepthDesc={{#switch:{{Language}}
     |#default=Used to disable rendering into shadow depth (for projected textures) for this entity.
     |#default=Used to disable rendering into shadow depth (for projected textures) for this entity.
    |hr=Koristi se za onemogućavanje iscrtavanja u dubinu sjene (za projicirane teksture) za ovaj entitet.
     |zh=用于禁用此实体的阴影深度(用于投影纹理)的渲染。
     |zh=用于禁用此实体的阴影深度(用于投影纹理)的渲染。
     }}
     }}
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|DisableFlashlightDesc={{#switch:{{Language}}
|DisableFlashlightDesc={{#switch:{{Language}}
     |#default=Used to disable projected texture lighting and shadows on this entity.
     |#default=Used to disable projected texture lighting and shadows on this entity.
    |hr=Koristi se za onemogućavanje osvjetljenja projicirane teksture i sjena na ovom entitetu.
     |zh=用于禁用此实体的投影纹理照明和阴影。
     |zh=用于禁用此实体的投影纹理照明和阴影。
     }}
     }}
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|ProjTexCacheDesc={{#switch:{{Language}}
|ProjTexCacheDesc={{#switch:{{Language}}
     |#default=Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
     |#default=Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
    |hr=Koristi se za nagovještavanje projiciranog sustava teksture je li dovoljno spremiti volumen sjene ovog entiteta u predmemoriju ili umjesto toga prisilno prikazati svaki okvir.
     |zh=用于提示投影纹理系统缓存此实体的阴影体积是否足够,或改为强制每帧渲染。
     |zh=用于提示投影纹理系统缓存此实体的阴影体积是否足够,或改为强制每帧渲染。
     }}
     }}
|Choices={{#switch:{{Language}}
|Choices={{#switch:{{Language}}
     |#default=Choices
     |#default=Choices
    |hr=Izbori
     |zh=选项
     |zh=选项
     }}
     }}
|Default={{#switch:{{Language}}
|Default={{#switch:{{Language}}
     |#default=Default
     |#default=Default
    |hr=Zadano
     |zh=默认
     |zh=默认
     }}
     }}
|NoCache={{#switch:{{Language}}
|NoCache={{#switch:{{Language}}
     |#default=No cache - render every frame
     |#default=No cache - render every frame
    |hr=No cache - prikazati svaki kadar
     |zh=无缓存 - 每帧渲染
     |zh=无缓存 - 每帧渲染
     }}
     }}
|CacheOnce={{#switch:{{Language}}
|CacheOnce={{#switch:{{Language}}
     |#default=Cache it - render only once
     |#default=Cache it - render only once
    |hr=Cache it - renderirajte samo jednom
     |zh=缓存 - 只渲染一次
     |zh=缓存 - 只渲染一次
     }}
     }}
}}</onlyinclude>
}}</onlyinclude>

Revision as of 04:16, 31 October 2024

English (en)Hrvatski (hr)中文 (zh)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
To preview translated strings, select languages on the top right bar.
Icon-gnome-document-open.pngDocumentation
Number of strings:13
Approximate status of translation:English (en) 100% Hrvatski (hr) 100% 中文 (zh) 100% 
  • Shadow
  • Disable Shadows
  • Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
  • Disable Receiving Shadows
  • Prevent the entity from receiving dynamic shadows on itself.
  • Shadow Cast Distance
  • Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
  • Disable Shadow Depth
  • Used to disable rendering into shadow depth (for projected textures) for this entity.
  • Disable flashlight
  • Used to disable projected texture lighting and shadows on this entity.
  • Projected Texture Cache
  • Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
  • Choices
  • Default
  • No cache - render every frame
  • Cache it - render only once