Npc combinegunship: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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* '''sk_npc_dmg_gunship_to_plr''' | * '''sk_npc_dmg_gunship_to_plr''' | ||
: <float> Used by ammotype "CombineCannon" | : <float> Used by ammotype "CombineCannon" | ||
==Keyvalues== | |||
* {{kv basehelicopter}} | |||
==Flags== | |||
* {{fl basehelicopter}} | |||
* 4096 : No ground attack | |||
==Inputs== | |||
* {{i basenpc}} | |||
* '''OmniscientOn''' | |||
: Gunship knows target's location even when target is out of sight or behind cover | |||
* '''OmniscientOff''' | |||
: Gunship relies on normal sight functions to locate target | |||
* '''BlindfireOn''' | |||
: Gunship will fire at an unseen target, attempting to punch through to them | |||
* '''BlindfireOff''' | |||
: Gunship only fires at viusible target | |||
* '''SetPenetrationDepth <float> | |||
: Set penetration depth of bullets | |||
* '''SetDockingBBox''' | |||
: Shrink Bounding Box | |||
* '''SetNormalBBox''' | |||
: Set Bounding Box to normal size | |||
* '''EnableGroundAttack''' | |||
: Allow the gunship to use its ground attack | |||
* '''DisableGroundAttack''' | |||
: Don't allow the gunship to use its ground attack | |||
* '''DoGroundAttack <string>''' | |||
: Causes the gunship to execute its ground attack | |||
* '''BecomeInvulnerable''' | |||
: Stops the gunship from taking damage, but still makes sounds effects | |||
* '''BecomeVulnerable''' | |||
: Makes the gunship act normally to damage | |||
* '''EnableRotorSound''' | |||
* '''DisableRotorSound''' | |||
==Outputs== | |||
* {{o basenpc}} | |||
* '''OnFireCannon''' | |||
: Fires when the gunship fires a cannon round | |||
* '''OnFirstDamage''' | |||
: Fired when the first damage is done to the gunship. | |||
* '''OnSecondDamage''' | |||
: Fired when the second damage is done to the gunship. | |||
* '''OnThirdDamage''' | |||
: Fired when the third damage is done to the gunship. | |||
* '''OnFourthDamage''' | |||
: Fired when the fourth damage is done to the gunship. | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 16:48, 12 July 2005
Entity Description
File:Combinegunship.jpg
Combine Gunship

Dedicated Console Variables
- sk_gunship_burst_size
- <integer> Fire off this many bullets in a burst
- sk_gunship_burst_min
- <float>
- sk_gunship_burst_dist
- <float>
- sk_gunship_health_increments
- <integer> Number of times the gunship must be struck by explosive damage
- Multiplied for skill settings
- g_debug_gunship
- <choices> Debug type
Literal Value Description 0 Disabled 1 Leading 2 Path 3 Stitching
- sk_npc_dmg_gunship
- <float> Used by ammotype "CombineCannon"
- sk_npc_dmg_gunship_to_plr
- <float> Used by ammotype "CombineCannon"
Keyvalues
Flags
- 4096 : No ground attack
Inputs
- OmniscientOn
- Gunship knows target's location even when target is out of sight or behind cover
- OmniscientOff
- Gunship relies on normal sight functions to locate target
- BlindfireOn
- Gunship will fire at an unseen target, attempting to punch through to them
- BlindfireOff
- Gunship only fires at viusible target
- SetPenetrationDepth <float>
- Set penetration depth of bullets
- SetDockingBBox
- Shrink Bounding Box
- SetNormalBBox
- Set Bounding Box to normal size
- EnableGroundAttack
- Allow the gunship to use its ground attack
- DisableGroundAttack
- Don't allow the gunship to use its ground attack
- DoGroundAttack <string>
- Causes the gunship to execute its ground attack
- BecomeInvulnerable
- Stops the gunship from taking damage, but still makes sounds effects
- BecomeVulnerable
- Makes the gunship act normally to damage
- EnableRotorSound
- DisableRotorSound
Outputs
- OnFireCannon
- Fires when the gunship fires a cannon round
- OnFirstDamage
- Fired when the first damage is done to the gunship.
- OnSecondDamage
- Fired when the second damage is done to the gunship.
- OnThirdDamage
- Fired when the third damage is done to the gunship.
- OnFourthDamage
- Fired when the fourth damage is done to the gunship.