Template:BasicWeapon: Difference between revisions

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(Added missing input.)
(Removed CBaseAnimating keyvalues)
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==Keyvalues==
{{KV BaseFadeProp}}
{{#switch:{{{hidegmod}}}|#default={{Expand|title={{GMOD|4}} keyvalues|{{KV GMOD}}}}
|yes|true|1=}}
==Flags==
==Flags==
{{fl|1|Start Constrained|Prevents the model from moving.}}
{{fl|1|Start Constrained|Prevents the model from moving.}}

Revision as of 03:16, 26 September 2024

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
Hide weapon. It still remains functional.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.