Env rain (GoldSrc): Difference between revisions
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{{CD|CWeather|goldsrc=triggers.cpp|base=CBaseTrigger}} | |||
{{this is a|point entity|name=env_rain|engine=GoldSrc|game=Counter-Strike|game1=Day of Defeat}} This entity is used to create raining weather effect. | {{this is a|point entity|name=env_rain|engine=GoldSrc|game=Counter-Strike|game1=Day of Defeat}} This entity is used to create raining weather effect. | ||
Revision as of 17:02, 24 April 2025
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CWeather |
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env_rain
is a point entity available in Counter-Strike and
Day of Defeat. This entity is used to create raining weather effect.
Key values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Drip Speed (m_dripSpeed) <integer>
- Drip Speed of the Rain.
- Drip Width (m_dripSize) <integer>
- Drip Size of the Rain.
- Drip Brightness (m_brightness) <integer>
- Drip Brightness (1 - 255)
- Drip Color (R G B) (rendercolor) <color255>
- Drip color.
- Number of drips (per update) (m_burstSize) <integer>
- Number of drips, if 0, no updates; all the beams will appear as soon as it's created.
- Time between updates (m_flUpdateTime) <string>
- Time between drip updates.
- Drip Sprite (texturee) <sprite>
- Drip Sprite texture.
Flags
- Start off : [1]