Func healthcharger (Half-Life: Source): Difference between revisions
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Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
SirYodaJedi (talk | contribs) (Created page with "{{tabsBar|main=func_healthcharger}} {{CD|CWallHealth|base=CBaseToggle|file1=hl1/hl1_item_healthkit.cpp}} {{this is a|brush entity|name=func_healthcharger|game=Half-Life: Sourc...") |
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{{tabsBar|main=func_healthcharger}} | {{tabsBar|main=func_healthcharger}} | ||
{{CD|CWallHealth|base=CBaseToggle|file1=hl1/hl1_item_healthkit.cpp}} | {{CD|CWallHealth|base=CBaseToggle|file1=hl1/hl1_item_healthkit.cpp|nolink=1}} | ||
{{this is a|brush entity|name=func_healthcharger|game=Half-Life: Source}} This is the [[health]] charger which gradually replenishes player health on use, until empty or the player is at full health. | {{this is a|brush entity|name=func_healthcharger|game=Half-Life: Source}} This is the [[health]] charger which gradually replenishes player health on use, until empty or the player is at full health. | ||
Revision as of 17:41, 9 September 2024
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func_healthcharger
is a brush entity available in Half-Life: Source. This is the health charger which gradually replenishes player health on use, until empty or the player is at full health.
This entity should be textured with a material using the ToggleTexture
material proxy. Frame 0 is used when there is charge remaining, and frame 1 is used when the charger is depleted.
Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Deathmatch recharge delay (dmdelay) <integer>
See also
- func_recharge a brush-based recharger meant for suit power.