EF ITEM BLINK: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
m (updated link)
Line 6: Line 6:
To make an entity have a flashing effect, so that it may be noticed easier, turn off SmartEdit mode and add the following keyvalue pair to the entity: <code>effects 256</code>.
To make an entity have a flashing effect, so that it may be noticed easier, turn off SmartEdit mode and add the following keyvalue pair to the entity: <code>effects 256</code>.


{{note|If it is desired to use this with other [[effects]], you should add the integer value of each effect to the value.}}
{{note|If it is desired to use this with other [[effects enum|effects]], you should add the integer value of each effect to the value.}}
[[Category:Constants]]
[[Category:Constants]]

Revision as of 17:28, 28 September 2006

Template:Wrongtitle EF_ITEM_BLINK is defined as 0x100, or 256.

This effect was added to Source as a supplement to items on Xbox.

To make an entity have a flashing effect, so that it may be noticed easier, turn off SmartEdit mode and add the following keyvalue pair to the entity: effects 256.

Note.pngNote:If it is desired to use this with other effects, you should add the integer value of each effect to the value.