EF ITEM BLINK: Difference between revisions
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Note:If it is desired to use this with other effects, you should add the integer value of each effect to the value.
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To make an entity have a flashing effect, so that it may be noticed easier, turn off SmartEdit mode and add the following keyvalue pair to the entity: <code>effects 256</code>. | To make an entity have a flashing effect, so that it may be noticed easier, turn off SmartEdit mode and add the following keyvalue pair to the entity: <code>effects 256</code>. | ||
{{note|If it is desired to use this with other [[effects]], you should add the integer value of each effect to the value.}} | {{note|If it is desired to use this with other [[effects enum|effects]], you should add the integer value of each effect to the value.}} | ||
[[Category:Constants]] | [[Category:Constants]] |
Revision as of 17:28, 28 September 2006
Template:Wrongtitle EF_ITEM_BLINK is defined as 0x100, or 256.
This effect was added to Source as a supplement to items on Xbox.
To make an entity have a flashing effect, so that it may be noticed easier, turn off SmartEdit mode and add the following keyvalue pair to the entity: effects 256
.
