Trigger relay (GoldSrc): Difference between revisions
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{{tabsBar|main=hls|base=trigger_relay}} | {{tabsBar|main=hls|base=trigger_relay}} | ||
{{this is a|point entity|name=trigger_relay|engine=GoldSrc}} This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target. | {{this is a|point entity|name=trigger_relay|engine=GoldSrc|sprite=1}} This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target. | ||
{{clr}} | |||
== Key Values == | == Key Values == | ||
{{Hl1 kv targetname}} | {{Hl1 kv targetname}} |
Revision as of 14:13, 6 September 2024

trigger_relay
is a point entity available in all GoldSrc games. This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Trigger State (triggerstate) <integer choices>
-
- 0 - Off
- 1 - On
- 2 - Toggle
(only in ![]() |
Flags
- Remove On fire : [1]