This article's documentation is for the "GoldSrc" engine. Click here for more information.

Trigger relay (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
Line 10: Line 10:
:* 2 - Toggle
:* 2 - Toggle
<br>
<br>
{{minititle|TFC Only}}
{{expand|{{tfc|only}}|
{{Hl1 kv target}}
{{Hl1 kv target}}
{{Tfc kv criteria}}
{{Tfc kv criteria}}
Line 18: Line 18:
{{Tfc kv effects3}}
{{Tfc kv effects3}}
{{Tfc kv effects5}}
{{Tfc kv effects5}}
}}


== Flags ==
== Flags ==
{{fl|1|Remove On fire}}
{{fl|1|Remove On fire|}}


[[Category:Half-Life Entities]]
[[Category:Half-Life Entities]]

Revision as of 13:55, 6 September 2024

trigger_relay is a point entity available in all GoldSrc GoldSrc games. This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Trigger State (triggerstate) <integer choices>
  • 0 - Off
  • 1 - On
  • 2 - Toggle


(only in Team Fortress Classic)

Flags

Remove On fire : [1]