Trigger relay (GoldSrc): Difference between revisions
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:* 2 - Toggle | :* 2 - Toggle | ||
<br> | <br> | ||
{{ | {{expand|{{tfc|only}}| | ||
{{Hl1 kv target}} | {{Hl1 kv target}} | ||
{{Tfc kv criteria}} | {{Tfc kv criteria}} | ||
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{{Tfc kv effects3}} | {{Tfc kv effects3}} | ||
{{Tfc kv effects5}} | {{Tfc kv effects5}} | ||
}} | |||
== Flags == | == Flags == | ||
{{fl|1|Remove On fire}} | {{fl|1|Remove On fire|}} | ||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] |
Revision as of 13:55, 6 September 2024
trigger_relay
is a point entity available in all GoldSrc games. This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Trigger State (triggerstate) <integer choices>
-
- 0 - Off
- 1 - On
- 2 - Toggle
(only in ![]() |
Flags
- Remove On fire : [1]