Template:TabsBar/doc: Difference between revisions
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Improved version of {{T|Tabs}}. Instead of editing all the pages that are in the tabs this works by making specific tab bar as its own template for chosen pages. | |||
* {{param|main}} - This template will look for defined tab bar at <code>Template:TabsBar/{{param|main}}</code> and if it exist it will get transcluded. If it doesn't exist it will create a link you can click to create the tab bar predefined by following preload [[Template:TabsBar/preload]]. | |||
Tab bar creation process: | |||
# place <nowiki>{{TabsBar}}</nowiki> on main page (this should be page that has no (<engine/game>) in its link meaning its page for Source engine topic) | |||
# click show preview which will show you page create link with preloaded text at <code>Template:TabsBar/<full page name></code> | |||
# click the link it shows and follow instruction shown by preload | |||
# put <nowiki>{{TabsBar|main=case sensitive name of the created tab bar}}</nowiki> on other related pages | |||
use examples: | use examples: | ||
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*[[func water (Source)]] and {{T|TabsBar/Func water (Source)}} | *[[func water (Source)]] and {{T|TabsBar/Func water (Source)}} | ||
{{ | * {{param|base}} - to be used with following presets: | ||
{{ | :{{T|TabsBar/gs}} - usage {{T|TabsBar|{{P|main|gs}}{{P|base|xxx}}}} - For entities in GoldSrc and Source 1, where page names are <code>'xxx (GoldSrc)', 'xxx'</code> | ||
:{{T|TabsBar/s2}} - usage {{T|TabsBar|{{P|main|s2}}{{P|base|xxx}}}} - For entities in Source 1 and Source 2, where pages name are <code>'xxx', 'xxx (Source 2)'</code> | |||
:{{T|TabsBar/gs2}} - usage {{T|TabsBar|{{P|main|gs2}}{{P|base|xxx}}}} - For entities in GoldSrc, Source 1 and Source 2, where page names are <code>'xxx (GoldSrc)', 'xxx', 'xxx (Source)'</code> | |||
:{{T|TabsBar/hls}} - usage {{T|TabsBar|{{P|main|hls}}{{P|base|xxx}}}} - For entities in GoldSrc and Half-Life: Source {{hldms|also}}, but no other Source 1 games, where page names are <code>'xxx (GoldSrc)', 'xxx (Half-Life: Source)'</code> |
Revision as of 16:35, 4 September 2024
Improved version of {{Tabs}}. Instead of editing all the pages that are in the tabs this works by making specific tab bar as its own template for chosen pages.
- {{{main}}} - This template will look for defined tab bar at
Template:TabsBar/{{{main}}}
and if it exist it will get transcluded. If it doesn't exist it will create a link you can click to create the tab bar predefined by following preload Template:TabsBar/preload.
Tab bar creation process:
- place {{TabsBar}} on main page (this should be page that has no (<engine/game>) in its link meaning its page for Source engine topic)
- click show preview which will show you page create link with preloaded text at
Template:TabsBar/<full page name>
- click the link it shows and follow instruction shown by preload
- put {{TabsBar|main=case sensitive name of the created tab bar}} on other related pages
use examples:
- player and {{TabsBar/Player}}
- env_beam and {{TabsBar/Env beam}}
- npc_headcrab and {{TabsBar/Npc headcrab}}
- npc_vortigaunt and {{TabsBar/Npc vortigaunt}}
- func water (Source) and {{TabsBar/Func water (Source)}}
- {{{base}}} - to be used with following presets:
- {{TabsBar/gs}} - usage {{TabsBar|main=gs|base=xxx}} - For entities in GoldSrc and Source 1, where page names are
'xxx (GoldSrc)', 'xxx'
- {{TabsBar/s2}} - usage {{TabsBar|main=s2|base=xxx}} - For entities in Source 1 and Source 2, where pages name are
'xxx', 'xxx (Source 2)'
- {{TabsBar/gs2}} - usage {{TabsBar|main=gs2|base=xxx}} - For entities in GoldSrc, Source 1 and Source 2, where page names are
'xxx (GoldSrc)', 'xxx', 'xxx (Source)'
- {{TabsBar/hls}} - usage {{TabsBar|main=hls|base=xxx}} - For entities in GoldSrc and Half-Life: Source (also in
), but no other Source 1 games, where page names are
'xxx (GoldSrc)', 'xxx (Half-Life: Source)'