Env beverage (GoldSrc): Difference between revisions
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# Numbered list item | |||
{{tabs|env_beverage|goldsrc = 1|source = 1|main = source}} | {{tabs|env_beverage|goldsrc = 1|source = 1|main = source}} | ||
{{this is a|point entity|name=env_beverage|engine=GoldSrc}} This entity dispenses [[item_sodacan (GoldSrc)|soda cans]]. | {{this is a|point entity|name=env_beverage|engine=GoldSrc}} This entity dispenses [[item_sodacan (GoldSrc)|soda cans]]. | ||
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{{KV|Capacity|intn=health|integer|Number of cans in the dispenser.}} | {{KV|Capacity|intn=health|integer|Number of cans in the dispenser.}} | ||
{{KV|Beverage Type|intn=skin|choices|Which [[skin]] to use for the spawned can. Vanilla {{hl}} skins described below:}} | {{KV|Beverage Type|intn=skin|choices|Which [[skin]] to use for the spawned can. Vanilla {{hl}} skins described below:}} | ||
:< | :#<li value=0>'''"Coca-Cola"''' - A lime green can with what appears to be half a kiwifruit pictured, labelled "{{mono|HAI !}}" in white. | ||
:#'''"Sprite"''' - A brown can with yellow droplets pictured, labelled "{{mono|GLUB}}" in yellow. | |||
:#'''"Diet Coke"''' - A red/blue can with red berries pictured, labelled "{{mono|GRAPE}}" in white. | |||
:#'''"Orange"''' - A blue and green can with a lighter blue face pictured, and a label that is too pixellated to read clearly. | |||
:#'''"Surge"''' - A dark green can with darker coloured ends, labelled "{{mono|YUCK}}" in white. | |||
:#'''"Moxie"''' - A yellow/orange can with a fiery effect, labelled "{{mono|DANTE}}" in dark red. | |||
:#'''Random''' - One of the first 6 skins found in the MDL will be chosen at random. | |||
:{{note|While skin 6 cannot be selected, skins 7 and higher can. Only skins 0-5 will be used by "random", however.}} | :{{note|While skin 6 cannot be selected, skins 7 and higher can. Only skins 0-5 will be used by "random", however.}} |
Revision as of 13:41, 1 September 2024
- Numbered list item
env_beverage
is a point entity available in all GoldSrc games. This entity dispenses soda cans.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Capacity (health) <integer>
- Number of cans in the dispenser.
- Beverage Type (skin) <choices>
- Which skin to use for the spawned can. Vanilla
skins described below:
- "Coca-Cola" - A lime green can with what appears to be half a kiwifruit pictured, labelled "HAI !" in white.
- "Sprite" - A brown can with yellow droplets pictured, labelled "GLUB" in yellow.
- "Diet Coke" - A red/blue can with red berries pictured, labelled "GRAPE" in white.
- "Orange" - A blue and green can with a lighter blue face pictured, and a label that is too pixellated to read clearly.
- "Surge" - A dark green can with darker coloured ends, labelled "YUCK" in white.
- "Moxie" - A yellow/orange can with a fiery effect, labelled "DANTE" in dark red.
- Random - One of the first 6 skins found in the MDL will be chosen at random.
Note:While skin 6 cannot be selected, skins 7 and higher can. Only skins 0-5 will be used by "random", however.