Grenade tripmine (Black Mesa): Difference between revisions
		
		
		
		
		
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		 Note:This entity inherits all keyvalues, inputs, outputs and flags from CBaseAnimating and CBaseEntity classes.
Note:This entity inherits all keyvalues, inputs, outputs and flags from CBaseAnimating and CBaseEntity classes.
		
	
| Gameplayer (talk | contribs)  (Created entity grenade_tripmine from Black Mesa) | Gameplayer (talk | contribs)  No edit summary | ||
| Line 1: | Line 1: | ||
| {{this is a|point entity|name=grenade_tripmine|game=Black Mesa}} This is an explosive that emits a blue laser when placed on a surface and it explodes when something touches its blue laser. | {{this is a|point entity|name=grenade_tripmine|game=Black Mesa}} This is an explosive that emits a blue laser when placed on a surface and it explodes when something touches its blue laser. | ||
| {{note|This entity inherits all [[keyvalues]], [[inputs]], [[outputs]] and [[flags]] from [[CBaseAnimating]] and [[CBaseEntity]] classes.}} | |||
| == Inputs == | == Inputs == | ||
| {{IO|TripmineActivate|Activate the tripmine turning on the blue laser|nofgd=1}} | {{IO|TripmineActivate|Activate the tripmine turning on the blue laser|nofgd=1}} | ||
Revision as of 09:51, 24 September 2024
grenade_tripmine  is a   point entity  available in  Black Mesa. This is an explosive that emits a blue laser when placed on a surface and it explodes when something touches its blue laser.
 Black Mesa. This is an explosive that emits a blue laser when placed on a surface and it explodes when something touches its blue laser.
 Note:This entity inherits all keyvalues, inputs, outputs and flags from CBaseAnimating and CBaseEntity classes.
Note:This entity inherits all keyvalues, inputs, outputs and flags from CBaseAnimating and CBaseEntity classes.Inputs
- TripmineActivate !FGD
- Activate the tripmine turning on the blue laser
BaseGrenade:
- Detonate
- Fire to make the grenade explode.
Outputs
BaseGrenade:
- OnDetonate
- Grenade has just exploded.