User:PiMuRho: Difference between revisions
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[http://www.dirigible-games.com/diary/?p=11 Explosive decompression on Source? Bodies being sucked out into space? Why, certainly!] | [http://www.dirigible-games.com/diary/?p=11 Explosive decompression on Source? Bodies being sucked out into space? Why, certainly!] | ||
[http://www.dirigible-games.com/diary/?p=12 More decompression? Unfeasible!] Actually all part of our cunning and wonderful Environmental Control System. |
Revision as of 12:16, 22 September 2006
Lead designer, mapper and modeller on an unannounced project My Development Diary
Making a game as a near-solo effort is a nightmarish amount of work - trust me on this.
Level designer for Zombie Master
I love entity I/O. There's nothing better than successfully pulling off a particularly complex system. Of course, a visual system like UE3's UnrealKismet would help immeasurably
Explosive decompression on Source? Bodies being sucked out into space? Why, certainly!
More decompression? Unfeasible! Actually all part of our cunning and wonderful Environmental Control System.