User:PiMuRho: Difference between revisions
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Making a game as a near-solo effort is a nightmarish amount of work - trust me on this. | Making a game as a near-solo effort is a nightmarish amount of work - trust me on this. | ||
Level designer for [ | Level designer for [[Zombie_master|Zombie Master]] | ||
I love entity I/O. There's nothing better than successfully pulling off a particularly complex system. | I love entity I/O. There's nothing better than successfully pulling off a particularly complex system. | ||
Of course, a visual system like UE3's [http://www.unrealtechnology.com/html/technology/ue30.shtml UnrealKismet] would help immeasurably | Of course, a visual system like UE3's [http://www.unrealtechnology.com/html/technology/ue30.shtml UnrealKismet] would help immeasurably |
Revision as of 03:21, 16 September 2006
Lead designer, mapper and modeller on an unannounced project My Development Diary
Making a game as a near-solo effort is a nightmarish amount of work - trust me on this.
Level designer for Zombie Master
I love entity I/O. There's nothing better than successfully pulling off a particularly complex system. Of course, a visual system like UE3's UnrealKismet would help immeasurably