Talk:City17 Episode 1: Difference between revisions
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== Brightness == | |||
Funny. I'm watching the media now on a LCD-monitor and it's all much brighter then on my CRT. --[[User:Dutchmega|dutchmega]] 03:09, 7 Sep 2006 (PDT) | Funny. I'm watching the media now on a LCD-monitor and it's all much brighter then on my CRT. --[[User:Dutchmega|dutchmega]] 03:09, 7 Sep 2006 (PDT) | ||
:Hmm, might simply have to do with the brightness of the monitors being differently tuned, but also LCD screens is known for having much better contrast between similar colors, yet perhaps this explains why the pictures are so dark: MrTwo has an LCD monitor. --[[User:Andreasen|Andreasen]] 09:33, 7 Sep 2006 (PDT) | :Hmm, might simply have to do with the brightness of the monitors being differently tuned, but also LCD screens is known for having much better contrast between similar colors, yet perhaps this explains why the pictures are so dark: MrTwo has an LCD monitor. --[[User:Andreasen|Andreasen]] 09:33, 7 Sep 2006 (PDT) | ||
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If anybody has any ideas or anything they would like to see in the game please tell! Just dont put nothing that would take months to make or anything that doesnt make sense. Thankyou. | If anybody has any ideas or anything they would like to see in the game please tell! Just dont put nothing that would take months to make or anything that doesnt make sense. Thankyou. | ||
== MOD Progress == | |||
Work began on April 15th, 2006. | Work began on April 15th, 2006. | ||
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*There is no current log from that date i officialy will start it from the begging of August due to thats the date where the team knows where officialy everything is going and where the MOD is heading in its general direction. | *There is no current log from that date i officialy will start it from the begging of August due to thats the date where the team knows where officialy everything is going and where the MOD is heading in its general direction. | ||
August 2,2006-Team | ===August 2,2006 - Team=== | ||
Today the team officialy decided to change the MOD's direction and in total the entire story. The original City map underwent some changes as well as adding verious types of game modes to the map including Arena and a Bounce to the map. So far the devolopement continues and the map isnt quite done but the team would rather concentrate on quality rather then quantity. | Today the team officialy decided to change the MOD's direction and in total the entire story. The original City map underwent some changes as well as adding verious types of game modes to the map including Arena and a Bounce to the map. So far the devolopement continues and the map isnt quite done but the team would rather concentrate on quality rather then quantity. | ||
===August 4,2006 - Cory=== | |||
August 4,2006-Cory | |||
The map is going quite well and theres not much too report. | The map is going quite well and theres not much too report. | ||
===August 14,2006 - Cory=== | |||
August 14,2006-Cory | |||
So the map is near completion now just a few more to add to it theres currently a problem where the ladder doesnt work so looks like things are gonna have to be changed. Also the team has created the main characters Jack and "unamed". Were looking for a proper name to call the character that helps the player along the way. | So the map is near completion now just a few more to add to it theres currently a problem where the ladder doesnt work so looks like things are gonna have to be changed. Also the team has created the main characters Jack and "unamed". Were looking for a proper name to call the character that helps the player along the way. | ||
===August 16,2006 - Cory=== | |||
August 16,2006-Cory | |||
Voiceovers start, today were using a couple of programs to alter voice and to professionaly record better sound but we arent going to record yet we are still casting the actors. However we might do the voices ourself's. | Voiceovers start, today were using a couple of programs to alter voice and to professionaly record better sound but we arent going to record yet we are still casting the actors. However we might do the voices ourself's. | ||
===August 20,2006 - Neil=== | |||
August 20,2006-Neil | |||
City 17 is almost done. The team skipped to the Train Station while i work on the city map and the sewer area. Next week i will start the parking Garage map that lays underneath the Train Station. Its quite huge and filled with zombies but not to much thats just overkill. | City 17 is almost done. The team skipped to the Train Station while i work on the city map and the sewer area. Next week i will start the parking Garage map that lays underneath the Train Station. Its quite huge and filled with zombies but not to much thats just overkill. | ||
===August 25,2006 - Cory=== | |||
August 25,2006-Cory | |||
Wow the Train Station is nearly done just trying to figure ourt how to get a train moving on a path. The path is quite long which will take the player father away from Gordon Freeman or at least a different area to be qauint.Also the sewre cocept art is about done i would put a screenshot of the art but its horribly badly drawn "haha".The team "me and Neil" have moved on to the Sewer while Kristin works on some of the modelling for Jack and the other character. | Wow the Train Station is nearly done just trying to figure ourt how to get a train moving on a path. The path is quite long which will take the player father away from Gordon Freeman or at least a different area to be qauint.Also the sewre cocept art is about done i would put a screenshot of the art but its horribly badly drawn "haha".The team "me and Neil" have moved on to the Sewer while Kristin works on some of the modelling for Jack and the other character. | ||
August 26,2006-Kristin | ===August 26,2006 - Kristin=== | ||
Wow is modeling hard but it looks like i finished the model and now im going to work with some of the choragraphy scenes for the game also Cory and Neil are still working on the parking Garage. | Wow is modeling hard but it looks like i finished the model and now im going to work with some of the choragraphy scenes for the game also Cory and Neil are still working on the parking Garage. | ||
Sep 1,2006-Kristin | ===Sep 1,2006 - Kristin=== | ||
We ran into a mjor error with the parking garage map but Cory is trying to fix it up. Neil is working on that City map and changing the way it goes near the end. | We ran into a mjor error with the parking garage map but Cory is trying to fix it up. Neil is working on that City map and changing the way it goes near the end. | ||
Cory-Cant figure out the problem so im going to ask for help at the help desk. | Cory-Cant figure out the problem so im going to ask for help at the help desk. | ||
===Sep 6,2006 - Cory=== | |||
Sep 6,2006- | |||
Thanks to Andreasen we finnaly got rid of that error. So now i can continue working on it just need to find out whats with that dumb Datacache error. | Thanks to Andreasen we finnaly got rid of that error. So now i can continue working on it just need to find out whats with that dumb Datacache error. | ||
===Sep 7,2006 - Cory=== | |||
Sep 7,2006-Cory | |||
Hey there again gusy and so far the MOD is going great. The team determined that the parking Garage deffinitly needs some more detail. Although its quite dark in there there are still some areas that seem to plain when the Player shines their Flashlight at a certain area. | Hey there again gusy and so far the MOD is going great. The team determined that the parking Garage deffinitly needs some more detail. Although its quite dark in there there are still some areas that seem to plain when the Player shines their Flashlight at a certain area. | ||
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</gallery> | </gallery> | ||
== It's dark == | |||
This is a talk page, so if I may cut in here: The two last of these three pictures are 95% black. Also, almost all players are aware that lack of detail can be covered up with darkness. That's the reason why dark maps are generally frowned upon, just so you know. --[[User:Andreasen|Andreasen]] 13:48, 9 Sep 2006 (PDT) | This is a talk page, so if I may cut in here: The two last of these three pictures are 95% black. Also, almost all players are aware that lack of detail can be covered up with darkness. That's the reason why dark maps are generally frowned upon, just so you know. --[[User:Andreasen|Andreasen]] 13:48, 9 Sep 2006 (PDT) | ||
:It's weird.. It's not a zombie-mod but still so dark. Are you also going to use these maps in DM? Please note that is not meant bad.. we're just wondering why.. --[[User:Dutchmega|dutchmega]] 14:01, 9 Sep 2006 (PDT) | :It's weird.. It's not a zombie-mod but still so dark. Are you also going to use these maps in DM? Please note that is not meant bad.. we're just wondering why.. --[[User:Dutchmega|dutchmega]] 14:01, 9 Sep 2006 (PDT) |
Revision as of 14:04, 9 September 2006
Brightness
Funny. I'm watching the media now on a LCD-monitor and it's all much brighter then on my CRT. --dutchmega 03:09, 7 Sep 2006 (PDT)
- Hmm, might simply have to do with the brightness of the monitors being differently tuned, but also LCD screens is known for having much better contrast between similar colors, yet perhaps this explains why the pictures are so dark: MrTwo has an LCD monitor. --Andreasen 09:33, 7 Sep 2006 (PDT)
Hi guys and yes thats true i have an LCD monitor displaying at 1420x which is widescreen. Oh thankyou Andreasen for letting me know about the talk page to keep everyone informed about the mod, so her by i will start the Progress area!
About the datacache error, have you checked the discussion on User_talk:Mdurand? --Andreasen 12:17, 7 Sep 2006 (PDT)
Light
Maybe a tip: I always like 1 dynamic light in the room, which would flicker a bit. Everything dark is not always fun. The player sometimes runs from 1 light to the another. --dutchmega
There are deffinitely lights that flicker quite a bit but the team chose not to put too much of that. It looks a bit funny in the map but theres about one or two thats there.---MrTwoVideoCards
Ideas
If anybody has any ideas or anything they would like to see in the game please tell! Just dont put nothing that would take months to make or anything that doesnt make sense. Thankyou.
MOD Progress
Work began on April 15th, 2006.
- There is no current log from that date i officialy will start it from the begging of August due to thats the date where the team knows where officialy everything is going and where the MOD is heading in its general direction.
August 2,2006 - Team
Today the team officialy decided to change the MOD's direction and in total the entire story. The original City map underwent some changes as well as adding verious types of game modes to the map including Arena and a Bounce to the map. So far the devolopement continues and the map isnt quite done but the team would rather concentrate on quality rather then quantity.
August 4,2006 - Cory
The map is going quite well and theres not much too report.
August 14,2006 - Cory
So the map is near completion now just a few more to add to it theres currently a problem where the ladder doesnt work so looks like things are gonna have to be changed. Also the team has created the main characters Jack and "unamed". Were looking for a proper name to call the character that helps the player along the way.
August 16,2006 - Cory
Voiceovers start, today were using a couple of programs to alter voice and to professionaly record better sound but we arent going to record yet we are still casting the actors. However we might do the voices ourself's.
August 20,2006 - Neil
City 17 is almost done. The team skipped to the Train Station while i work on the city map and the sewer area. Next week i will start the parking Garage map that lays underneath the Train Station. Its quite huge and filled with zombies but not to much thats just overkill.
August 25,2006 - Cory
Wow the Train Station is nearly done just trying to figure ourt how to get a train moving on a path. The path is quite long which will take the player father away from Gordon Freeman or at least a different area to be qauint.Also the sewre cocept art is about done i would put a screenshot of the art but its horribly badly drawn "haha".The team "me and Neil" have moved on to the Sewer while Kristin works on some of the modelling for Jack and the other character.
August 26,2006 - Kristin
Wow is modeling hard but it looks like i finished the model and now im going to work with some of the choragraphy scenes for the game also Cory and Neil are still working on the parking Garage.
Sep 1,2006 - Kristin
We ran into a mjor error with the parking garage map but Cory is trying to fix it up. Neil is working on that City map and changing the way it goes near the end.
Cory-Cant figure out the problem so im going to ask for help at the help desk.
Sep 6,2006 - Cory
Thanks to Andreasen we finnaly got rid of that error. So now i can continue working on it just need to find out whats with that dumb Datacache error.
Sep 7,2006 - Cory
Hey there again gusy and so far the MOD is going great. The team determined that the parking Garage deffinitly needs some more detail. Although its quite dark in there there are still some areas that seem to plain when the Player shines their Flashlight at a certain area.
- City night sewer 010000.jpg
Of course with lighting effects it looks better but also theres no need for tons of decals or any other effects execpt the static_props and other entitys as well.]]
- City night sewer 010003.jpg
that light to the far off left flickers. And thats for you Dutchmega lol.
It's dark
This is a talk page, so if I may cut in here: The two last of these three pictures are 95% black. Also, almost all players are aware that lack of detail can be covered up with darkness. That's the reason why dark maps are generally frowned upon, just so you know. --Andreasen 13:48, 9 Sep 2006 (PDT)
- It's weird.. It's not a zombie-mod but still so dark. Are you also going to use these maps in DM? Please note that is not meant bad.. we're just wondering why.. --dutchmega 14:01, 9 Sep 2006 (PDT)