CompileNoLight: Difference between revisions

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[[Category:List of Shader Parameters]]
 
[[Category:Material System]]
[[Category:Shader parameters]]

Revision as of 18:24, 23 July 2024

When this parameter is added to materials, it will tell VRAD to not compile a Lightmap page for that material, which saves compile time. Valve introduced this parameter with Alien Swarm, using it with tools/toolsnolight.vmt, the black areas you see in the levels.

Note.pngNote:This parameter is also available in Source 2013.


Useful for LightmappedGeneric where you need to use some parameters that UnlitGeneric lacks.

Syntax

   %compileNoLight                         1