Template:Hl1 kv contents: Difference between revisions
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<onlyinclude>{{KV|Contents|intn=skin|choices|What brush contents to use for this entity. | <onlyinclude>{{KV|Contents|intn=skin|choices|What brush contents to use for this entity. | ||
:For intrinsically nonsolid entities (ex {{code|[[func_illusionary (GoldSrc)|func_illusionary]]}}) and entities with no [[clipnodes]] (such as using {{code|zhlt_noclip}}), this is purely cosmetic. | :For intrinsically nonsolid entities (ex {{code|[[func_illusionary (GoldSrc)|func_illusionary]]}}) and entities with no [[clipnodes]] (such as using {{code|zhlt_noclip}}), this is purely cosmetic. | ||
: {{expand|title=list| | |||
: '''-1:''' Empty | : '''-1:''' Empty | ||
: '''-2:''' Solid | : '''-2:''' Solid | ||
Line 22: | Line 23: | ||
: '''-18:''' Hover Field | : '''-18:''' Hover Field | ||
: '''-19:''' Fog | : '''-19:''' Fog | ||
}}</onlyinclude> | }} }}</onlyinclude> |
Revision as of 17:51, 1 September 2024
- Contents (skin) <choices>
- What brush contents to use for this entity.
- For intrinsically nonsolid entities (ex func_illusionary) and entities with no clipnodes (such as using zhlt_noclip), this is purely cosmetic.
list - -1: Empty
- -2: Solid
- -3: Water
- -4: Slime
- -5: Lava
- -6: Sky
- -7: Volumetric Light (same as Water)
- -8: ???
Confirm:This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.
- -9: Water with 0° current
- -10: Water with 90° current
- -11: Water with 180° current
- -12: Water with 270° current
- -13: Water with upward current
- -14: Water with downward current
- -15: Translucent (like water, but never solid)
- -16: Ladder
Confirm:Allegedly must be tied to an entity with solidity set to SOLID_NOT (such as func_illusionary).
- -17: Zero Gravity
- -18: Hover Field
- -19: Fog