Logic measure movement: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 29: | Line 29: | ||
* '''MeasureType''' | * '''MeasureType''' | ||
: <choices> What to measure. | : <choices> What to measure. | ||
{| | :{| | ||
! Literal Value || Description | ! Literal Value || Description | ||
|- | |- |
Revision as of 23:10, 11 July 2005
Entity Description
Entity Name: logic_measure_movement
An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.
- Useful for simulating motion outside of the hierarchy system.
Keyvalues
- MeasureTarget
- <target_destination> Entity whose movement you want to measure.
- MeasureReference
- <target_destination> The movement of Entity to Measure will be measured relative to this entity.
- Target
- <target_destination> This entity will be moved to mimic the motions of Entity to Measure.
- TargetReference
- <target_destination> The Entity to Move will move relative to this entity.
- TargetScale
- <float> A scale to divide the measured movements by, before applying those movements to the Entity to Move.
- MeasureType
- <choices> What to measure.
Literal Value Description 0 Position (origin) 1 Eye position (angles)
Inputs
- SetMeasureTarget <string>
- Set the Entity to Measure, whose movement should be measured.
- SetMeasureReference <string>
- Set the Measure Reference entity.
- Target <string>
- Set the Entity to Move, which will be moved to mimic the measured entity.
- SetTargetReference <string>
- Set the Movement Reference entity.
- SetTargetScale <float>
- Set the scale to divide the measured movements by.
- Enable
- Enable the logic_measure_movement.
- Disable
- Disable the logic_measure_movement.