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Tf logic minigames: Difference between revisions

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==Inputs==
==Inputs==
{{IO|TeleportToMinigame|Teleports all players to specified minigame.|param=int}}
{{I|TeleportToMinigame|Teleports all players to specified minigame.|param=int}}
{{IO|SetAdvantageTeam|Sets which team has an advantage.|param=string}}
{{I|SetAdvantageTeam|Sets which team has an advantage.|param=string}}
{{IO|TeleportToRandomMinigame|Teleports players to a random minigame.}}
{{I|TeleportToRandomMinigame|Teleports players to a random minigame.}}
{{IO|ReturnFromMinigame|Forces all players to respawn and ends the minigame.}}
{{I|ReturnFromMinigame|Forces all players to respawn and ends the minigame.}}


[[Category:Non-internal entities]]
[[Category:Non-internal entities]]

Revision as of 11:23, 21 April 2025

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C++ Class hierarchy
CTFMinigameLogic
CBaseEntity

tf_logic_minigames is a point entity available in Team Fortress 2 Team Fortress 2.

Entity Description

This entity handles minigame logic of three minigames:

Generic Minigame = 0
Halloween 2014 Minigame Collection = 1
Halloween 2014 Minigame Platforms = 2
Halloween 2014 Soccer Minigame = 3

This entity has an advantaged team mechanic for the kart minigame, where if a team loses, then all players on that time will get 66 damage added onto their kart in the next round.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

TeleportToMinigame <integerRedirectInput/integer>
Teleports all players to specified minigame.
SetAdvantageTeam <stringRedirectInput/string>
Sets which team has an advantage.
TeleportToRandomMinigame
Teleports players to a random minigame.
ReturnFromMinigame
Forces all players to respawn and ends the minigame.