Weapon physcannon: Difference between revisions
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A gravity gun, used to manipulate physics objects in the game world. Like all weapon entities, it follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], the player spawns with a gravity gun by default. | A gravity gun, used to manipulate physics objects in the game world. Like all weapon entities, it follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], the player spawns with a gravity gun by default. | ||
== | ==Keyvalues== | ||
*{{kv targetname}} | *{{kv targetname}} |
Revision as of 22:45, 11 July 2005
Entity Description
A gravity gun, used to manipulate physics objects in the game world. Like all weapon entities, it follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, the player spawns with a gravity gun by default.
Keyvalues
Flags
- Start Constrained
- Prevents the model from moving. Off by default.
Inputs
Outputs
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.