Rpg missile: Difference between revisions

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{{LanguageBar}}
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{{ent not in fgd}}{{this is a|point entity|game=Half-Life 2|name=rpg_missile}}
{{ent not in fgd}}{{this is a|point entity|game=Half-Life 2 series|game1=Portal|name=rpg_missile}}
This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.
This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.
[[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]]
[[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]]

Revision as of 08:00, 9 September 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

rpg_missile is a point entity available in Half-Life 2 series Half-Life 2 series and Portal Portal.

This is the rocket created and launched by the rocket launcher's primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.

The rpg_missile model.