Rpg missile: Difference between revisions
		
		
		
		
		
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| m (Nesciuse moved page Rpg missile/en to Rpg missile without leaving a redirect: Move en subpage to basepage) | Gameplayer (talk | contribs)  No edit summary | ||
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| {{LanguageBar}} | {{LanguageBar}} | ||
| {{ent not in fgd}}{{this is a|point entity|game=Half-Life 2|name=rpg_missile}} | {{ent not in fgd}}{{this is a|point entity|game=Half-Life 2 series|game1=Portal|name=rpg_missile}} | ||
| This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself. | This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself. | ||
| [[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]] | [[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]] | ||
Revision as of 08:00, 9 September 2024

 
rpg_missile  is a   point entity  available in  Half-Life 2 series and
 Half-Life 2 series and  Portal.
 Portal.
This is the rocket created and launched by the rocket launcher's primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.

























