Env sun: Difference between revisions
Jump to navigation
Jump to search
m (→Keyvalues) |
mNo edit summary |
||
Line 10: | Line 10: | ||
==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{not in fgd}} {{kv targetname}} | ||
*{{kv angles}} | *{{kv angles}} |
Revision as of 22:40, 11 July 2005
Entity Description
Entity Name: env_sun
The env_sun entity creates a sun effect in the sky.
- Effect's position relative to the player is determined by angle; it does not parallax
- You can also send inputs to the env_sun entity by directing them to "env_sun" instead of using a target name
- The effect is additive with the sky: a pure yellow sun with a bright blue sky may appear somewhat green in-game; change the color to account for this
Keyvalues
- target
- <target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity.
- use_angles
- <boolean> The old way to orient env_sun is to point it at a target. The new way is to specify the angles. If you use the new way, set this property to YES, otherwise, set this property to NO.
- pitch
- <integer> The pitch of this entity. 90 is straight up, -90 is straight down.
- rendercolor
- <color255> Color of the sun.
- size
- <integer> Size of the sun.
Inputs
- Excluded by default
- TurnOn
- Enable sun rendering.
- TurnOff
- Disable sun rendering.
- SetColor <color255>
- Change the sun's color. Format: <Red 0-255> <Green 0-255> <Blue 0-255>
Outputs
- Excluded by default