VertexLitGeneric Textures On Brush Faces: Difference between revisions

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(First stab at transitioning this from the Help Desk. Probably needs a glance over from someone more familiar with their VMTs, etc.)
 
m (Category fix)
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Materials that use the [[VertexLitGeneric]] shader may render incorrectly when applied to brush faces. If your lightmaps flicker or are displayed full black, you may have used one of these. They are listed in Hammer in the <code>props/</code> or <code>models/</code> directory. Look for equivalent materials with the same name that are not in these directories. These materials will render correctly.
Materials that use the [[VertexLitGeneric]] shader may render incorrectly when applied to brush faces. If your lightmaps flicker or are displayed full black, you may have used one of these. They are listed in Hammer in the <code>props/</code> or <code>models/</code> directory. Look for equivalent materials with the same name that are not in these directories. These materials will render correctly.


[[Category:Level Design FAQ]][[Category:Materials]]
[[Category:Level Design FAQ]][[Category:Material System]]

Revision as of 14:08, 28 August 2006

Materials that use the VertexLitGeneric shader may render incorrectly when applied to brush faces. If your lightmaps flicker or are displayed full black, you may have used one of these. They are listed in Hammer in the props/ or models/ directory. Look for equivalent materials with the same name that are not in these directories. These materials will render correctly.