Logic collision pair: Difference between revisions
Jump to navigation
Jump to search
m (Categorized) |
No edit summary |
||
Line 6: | Line 6: | ||
An entity that can be used to enables/disable vphysics collisions between two target entities. | An entity that can be used to enables/disable vphysics collisions between two target entities. | ||
== | ==Keyvalues== | ||
* | *{{kv targetname}} | ||
:Not available by default, but it can still be added in [[Hammer_Object_Properties_Dialog#SmartEdit|SmartEdit]] mode and used by the [[Entity_I/O_-_How_to_hook_up_entity_inputs_and_outputs.|I/O system]]. | |||
* '''attach1''' | |||
: <target_destination> The first entity involved in this pair. | |||
* '''attach2''' | |||
: <target_destination> The second entity involved in this pair. | |||
* '''startdisabled''' | |||
: {{boolean}} If '''Yes''', starts with collisions between the pair disabled. If '''No''', starts with collisions between the pair enabled. | |||
==Inputs== | |||
* {{i targetname}} | |||
* '''EnableCollisions''' | * '''EnableCollisions''' | ||
: Enable collisions between the first and second entity. | |||
* '''DisableCollisions''' | * '''DisableCollisions''' | ||
: Disable collisions between the first and second entity. | |||
==Outputs== | |||
* {{o targetname}} | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 20:34, 11 July 2005
Entity Description
Entity Name: logic_collision_pair
An entity that can be used to enables/disable vphysics collisions between two target entities.
Keyvalues
- Not available by default, but it can still be added in SmartEdit mode and used by the I/O system.
- attach1
- <target_destination> The first entity involved in this pair.
- attach2
- <target_destination> The second entity involved in this pair.
- startdisabled
- <boolean> If Yes, starts with collisions between the pair disabled. If No, starts with collisions between the pair enabled.
Inputs
- EnableCollisions
- Enable collisions between the first and second entity.
- DisableCollisions
- Disable collisions between the first and second entity.